A CANVAS (Collaborative Advanced Navigation Virtual Art Studio) is a room-sized immersive 3D environment with origins in CAVETM
technology from the Electronic Visualization Laboratory at the University of Illinois, Chicago. It is scalable, reconfigurable display technology for modern art museums and is not intended as a work itself but as an environment to facilitate the creation and display of immersive art works. CANVAS is collaborative because it can be connected to an array of geographically dispersed immersive virtual spaces, has advanced navigation to allow viewers in different locations to interact with virtual art and allows for the creation and presentation of virtual art that exists not in two or three-dimensional space like a painting or sculpture but in the multi-dimensional world of virtual images. Viewers see the CANVAS in 3D by wearing passive stereo glasses.
- Find academic papers about the CANVAS here. These papers contain more detailed information about what and why the CANVAS is and how it functions.
- Find more information about the physical layout of the CANVAS here.
Why is it traveling?
The goal of the CANVAS is to provide artists and museum visitors access to the realm of
room-sized immersive 3D environments in a relatively inexpensive way. Traveling to many different places allows an even greater
number of people to experience immersive 3D as well as gives different museums the opportunity
to have a CANVAS for a certain period of time without having to purchase an entire CANVAS system.
How can I make art for the CANVAS?
, developed by the ISL and the Krannert Art Museum at the University of Illinois at Urbana-Champaign, is a program that allows non-programmer artists to create immersive 3D environments that can be experiences in the CANVAS. Please visit the KAMScript website
or read Creating Immersive Art Without a Programmer: The first year for CANVAS, A Virtual Reality Environment for Museums
for more information.